Project Y
Project Y is an unannounced, cross-platform ARPG for desktop and mobile, currently in pre-production, built on responsive multiplayer architecture with skill-based combat at its core.
The game combines handcrafted and procedurally generated content to create varied experiences, supported by deep progression systems and social features that foster long-term community engagement. This hybrid approach ensures both curated quality and endless replayability, while meta-systems provide meaningful goals beyond individual sessions.
Full Technical Implementation
Unity3D, Azure Backend Infra

Tech
Built on Unity3D, Project Y leverages deterministic simulation for consistent entity behavior across all clients. The proprietary procedural generation system blends handcrafted modules with algorithmic placement, supporting complex non-planar topologies and vertical gameplay spaces.
Multiplayer utilizes client-side prediction with authoritative server reconciliation, delivering zero-perceived-lag combat while maintaining competitive integrity through backend state verification.


Beyond standard session servers, dedicated "Town" instances utilize specialized networking architecture optimized for high player concurrency and persistent world state.
These social hubs allow players to establish permanent and customizable structures, creating living communities where adventurers gather between runs.
Unlike combat-focused sessions, Towns prioritize social interaction, trading, and group formation - serving as the persistent home between procedurally generated expeditions.
All entity behaviors run on a fully deterministic simulation framework, enabling perfect client-side prediction with server-side verification for zero-lag responsive gameplay.
This architecture supports complex AI patterns and environmental interactions while maintaining multiplayer synchronization.
Despite the underlying technical sophistication, behaviors are authored through intuitive visual scripting tools designed for rapid iteration by designers without programming expertise.