We begin a project by getting to know our client, the project idea, and game mechanics. Next, our task is to determine the scope of work. The scope depends on many parameters: the complexity of the game mechanics, the genre, the level of player involvement, the quality of the graphics and the gaming platform.
Read MoreAt the planning stage, close work with the client is important. Together we develop a product plan, development strategy (MVP / Premium product) and establish a budget and structure for project payments. (Time-and-Materials / Fixed Price).
Read MoreOur team works with the “Evolutionary Delivery” approach that allows us to deliver solutions in the shortest amount of time. This stage is used to test out ideas and game mechanics and receive user feedback as early as possible. Each block of code and function is built on the principles of readability, maintainability, and flexibility that results in long-term solutions on which we can build and improve.
Read MoreWhen a game is developed, there are several things that need to be done before it goes live. In general, it goes through the stages of App Submission, Post Approval Testing, Enterprise Distribution, and lastly, MDM. We recommend launching an MVP / Prototype as soon as it is ready, to start receiving valuable user feedback.
Read MoreAt this stage, ongoing monitoring and analytics are important. Each feature is tested with the A / B live testing approach to discover the best possible configuration, which is impossible with subjective testing alone. Launching the game is not the end of the journey. In order to provide a good user experience, we create and release improvements and new features on a regular basis.
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